Game Development
Auni Kitchen: Building a Mobile Cooking Game from Bishkek to Google Play
How Aunimeda developed Auni Kitchen β a casual cooking mobile game published on Google Play. From game design to Unity development, monetization strategy, and lessons from a Bishkek-based studio going global.
Kitty Girlfriend: How We Built a Casual Mobile Game from Bishkek to Google Play
A behind-the-scenes look at how Aunimeda developed Kitty Girlfriend β a casual mobile game published on Google Play. Unity engine, art direction, ad monetization, and lessons learned from a Bishkek game studio.
How to Develop a Mobile Game in 2026: From Idea to App Store
Unity vs Unreal, monetization models, porting to iOS and Android, App Store submission - everything you need to know to take a mobile game from concept to launch in 2026.
WebGPU: The Era of Compute Shaders and GPGPU on the Web (2024)
WebGL served us well, but it's time for the next level. WebGPU brings raw GPU power and compute shaders to the browser in 2024.
WebGL Shaders: GPU-Accelerated Particle Systems (2016)
Stop pushing individual vertices from the CPU. In 2016, we're offloading everything to the GPU using transform feedback and custom GLSL shaders.
Angry Birds: The Physics Engine That Conquered the World
Rovio has released Angry Birds for the iPhone. It's a simple physics game, but it's proving that mobile is the new frontier for gaming.
Minecraft Classic: The Infinite Voxel World
Markus 'Notch' Persson has released a prototype of 'Minecraft.' It's a world made of blocks, and the possibilities already feel infinite.
The Xbox 360: High Definition and the Modern Live Experience
The next generation is here. The Xbox 360 isn't just a console; it's a high-definition multimedia hub that makes 'Xbox Live' the center of the experience.
Unity 1.0: Democratizing 3D for Everyone
Unity has arrived, and it's bringing professional-grade 3D game development to the Mac. Is this the end of the expensive, proprietary engine era?
ActionScript 1.0: Building Dynamic Interactivity in Flash 6 (2002)
Flash MX is here, and with it comes the power of ActionScript 1.0. We're moving beyond simple timelines into real object-oriented prototyping.
The Xbox: Direct X in a Box
Microsoft's first game console is essentially a PC in a black box. With a Pentium III and a powerful NVIDIA GPU, it's a technical powerhouse.
The GeForce 3: Programmable Shaders and the Birth of Modern Graphics
The fixed-function pipeline is dead. With the GeForce 3, NVIDIA is giving developers the power to write programs that run directly on the GPU.