Delivered under non-disclosure. Names, architecture and metrics stay with the client β references on request.
- Runtime
- βββββββ
- Deployed
- βββββββ
PC, console, and browser games developed by an experienced team β from indie titles to studio productions. Unity, Unreal Engine, and web-based.
Full game development for Windows, Mac, PlayStation, and Xbox β from game design document to submission on Steam or console stores.
Lightweight games playable in any browser β casual, educational, or marketing games without any install required.
Fast-prototype casual games for mobile and web with monetization built in β ads, in-app purchases, and subscription.
Menus, HUD elements, inventory screens, and settings panels β designed for clarity and immersion on the target platform.
Player accounts, leaderboards, real-time multiplayer (WebSockets, Photon), matchmaking, and game state sync.
Add features to an existing game, fix bugs, optimize performance, port to new platforms, or update to a new engine version.
Full source code ownership β no licensing dependencies
Cross-platform builds (Windows, Mac, iOS, Android, Web)
Optimized performance (target FPS maintained under load)
Store submission support (Steam, App Store, Google Play)
Analytics integration (player retention, session length)
Monetization implementation (ads, IAP, subscriptions)
QA testing on multiple target devices
Post-launch update and DLC development support
Shipped games with real players and real revenue.
An indie developer had a complete game design document and concept art but no programming team. Needed a studio to build the full game in Unity while staying involved in design decisions throughout production.
Full Unity development across 14 weeks: level design implementation, character controller, puzzle mechanics, original soundtrack integration, Steam Achievements, cloud saves via Steamworks, and store submission.
Launched on Steam with 4.3β average rating from 340 reviews. 8,200 units sold in the first 3 months. Featured in Steam's "Indie Gems" section at launch.
A consumer brand wanted an interactive web experience for their anniversary campaign that would keep visitors engaged longer than standard landing pages and be shareable on social media.
HTML5 browser game built with Phaser.js: themed around the brand's 30-year history, 5 mini-games, leaderboard with social sharing, and a coupon reward for completing all levels.
3.2M game sessions during the 6-week campaign. Average session duration: 8.4 minutes vs. 1.2 minutes for the regular landing page. 140K social shares. Featured in 3 industry marketing publications.
An EdTech company needed a game that taught mathematics to 8β12-year-olds in a way that aligned with national curriculum standards and could run on the aging hardware in public schools.
Unity game with adaptive difficulty math challenges, classroom dashboard for teachers, student progress tracking, offline mode, and builds optimized for low-spec PCs from 2015+.
Deployed in 60 schools across 3 regions. 4,800 active students. Teachers reported average test score improvement of 18% among regular game users. Approved by the Ministry of Education.
8β12 weeks
16β28 weeks
6+ months
Core gameplay loop, mechanics, art style, platform, and monetization β all documented before a single asset is created.
1β2 weeksA playable prototype of the core loop β you play it and validate the fun factor before full production.
2β4 weeksFull development in milestones: alpha (core features), beta (content complete), release candidate (bug-fixed and optimized).
6β24 weeksStore submission, marketing asset support, player feedback monitoring, and live operations.
OngoingNo two briefs are alike β the requirements never are β so we design for yours instead of assembling from templates. Your names, architecture and numbers stay yours: an NDA is our default, not an exception. Send us yours before the first technical call and we will sign it.
Delivered under non-disclosure. Names, architecture and metrics stay with the client β references on request.
An indie game with simple mechanics starts at $5,000 (8β12 weeks). A full studio game with multiplayer and progression systems starts at $20,000 (16β28 weeks). AAA-scope projects are custom-quoted based on team size and timeline.
We primarily work with Unity (for cross-platform and mobile), Unreal Engine 5 (for high-fidelity PC/console), and Godot (for indie and open-source projects). Engine selection depends on your target platforms, art style, and team preferences.
We do both. We can develop a game from your existing GDD, or work with you to design the game concept, mechanics, and progression systems. Game design is included in the discovery phase of every project.
Yes, though it depends on how the game was originally architected. We assess the existing codebase and propose a multiplayer implementation β real-time (WebSockets, Photon) or turn-based β with an honest estimate of the refactoring required.
Yes. We handle Steam submission (including Steamworks integration for achievements and cloud saves), App Store, and Google Play. Console submissions (PlayStation, Xbox) require developer program membership, which we help you obtain.
Share your concept and target platform β we'll send a game design outline and estimate within 48 hours.