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Designed in California

Game Development

Game Development Services

PC, console, and browser games developed by an experienced team - from indie titles to studio productions. Unity, Unreal Engine, and web-based.

  • 30+games shipped
  • $5kstarting price
  • 8–40 wksdelivery time
  • Unity & UE5primary engines

Capabilities

Game Development Services

  • PC & Console Games

    Full game development for Windows, Mac, PlayStation, and Xbox - from game design document to submission on Steam or console stores.

  • Browser & HTML5 Games

    Lightweight games playable in any browser - casual, educational, or marketing games without any install required.

  • Casual & Hyper-casual Games

    Fast-prototype casual games for mobile and web with monetization built in - ads, in-app purchases, and subscription.

  • Game UI/UX Design

    Menus, HUD elements, inventory screens, and settings panels - designed for clarity and immersion on the target platform.

  • Game Backend & Multiplayer

    Player accounts, leaderboards, real-time multiplayer (WebSockets, Photon), matchmaking, and game state sync.

  • Existing Game Support

    Add features to an existing game, fix bugs, optimize performance, port to new platforms, or update to a new engine version.

Stack

Technology Stack

  • Unity
  • Unreal Engine 5
  • Godot
  • C#
  • C++
  • GDScript
  • Phaser.js
  • Three.js
  • Photon
  • PlayFab
  • Node.js
  • WebSockets

Standards

What We Deliver

  1. Full source code ownership - no licensing dependencies

  2. Cross-platform builds (Windows, Mac, iOS, Android, Web)

  3. Optimized performance (target FPS maintained under load)

  4. Store submission support (Steam, App Store, Google Play)

  5. Analytics integration (player retention, session length)

  6. Monetization implementation (ads, IAP, subscriptions)

  7. QA testing on multiple target devices

  8. Post-launch update and DLC development support

Case files

Game Projects We Delivered

Shipped games with real players and real revenue.

Indie

Indie puzzle platformer - launched on Steam with 4.3★ rating

  1. Challenge

    An indie developer had a complete game design document and concept art but no programming team. Needed a studio to build the full game in Unity while staying involved in design decisions throughout production.

  2. Solution

    Full Unity development across 14 weeks: level design implementation, character controller, puzzle mechanics, original soundtrack integration, Steam Achievements, cloud saves via Steamworks, and store submission.

  3. Result

    Launched on Steam with 4.3★ average rating from 340 reviews. 8,200 units sold in the first 3 months. Featured in Steam's "Indie Gems" section at launch.

Marketing

Browser marketing game for a consumer brand - 3.2M sessions

  1. Challenge

    A consumer brand wanted an interactive web experience for their anniversary campaign that would keep visitors engaged longer than standard landing pages and be shareable on social media.

  2. Solution

    HTML5 browser game built with Phaser.js: themed around the brand's 30-year history, 5 mini-games, leaderboard with social sharing, and a coupon reward for completing all levels.

  3. Result

    3.2M game sessions during the 6-week campaign. Average session duration: 8.4 minutes vs. 1.2 minutes for the regular landing page. 140K social shares. Featured in 3 industry marketing publications.

Education

Educational game for schools - deployed in 60 schools

  1. Challenge

    An EdTech company needed a game that taught mathematics to 8–12-year-olds in a way that aligned with national curriculum standards and could run on the aging hardware in public schools.

  2. Solution

    Unity game with adaptive difficulty math challenges, classroom dashboard for teachers, student progress tracking, offline mode, and builds optimized for low-spec PCs from 2015+.

  3. Result

    Deployed in 60 schools across 3 regions. 4,800 active students. Teachers reported average test score improvement of 18% among regular game users. Approved by the Ministry of Education.

Configurations

Pricing

Indie Game

from $5,000

8–12 weeks

  • Small-scope single-player game
  • Unity or Godot engine
  • PC or browser target
  • Steam submission support
  • 1 month support included
Get Started
★ Most Popular

Studio Game

from $20,000

16–28 weeks

  • Full-scope game with progression
  • Unity or Unreal Engine 5
  • Multiplayer or online backend
  • Multi-platform (PC + mobile)
  • 3 months support included
Get Started

AAA / Custom

Custom quote

6+ months

  • Large team, full production pipeline
  • Console platform submission
  • Custom engine or tools
  • Dedicated QA team
  • 6 months support included
Start a project

Protocol

Game Development Process

  1. 1–2 weeks

    Game Design Document

    Core gameplay loop, mechanics, art style, platform, and monetization - all documented before a single asset is created.

  2. 2–4 weeks

    Prototype

    A playable prototype of the core loop - you play it and validate the fun factor before full production.

  3. 6–24 weeks

    Production

    Full development in milestones: alpha (core features), beta (content complete), release candidate (bug-fixed and optimized).

  4. Ongoing

    Launch & Post-launch

    Store submission, marketing asset support, player feedback monitoring, and live operations.

// What's open, what's sealed

Your project stays yours

No two briefs are alike - the requirements never are - so we design for yours instead of assembling from templates. Your names, architecture and numbers stay yours: an NDA is our default, not an exception. Send us yours before the first technical call and we will sign it.

ai.aunimeda.com
AUNI-01LIVE
Sync 100%
AI Orchestration

Auni AI

An orchestration layer over Aunimeda's own models - Auni-1, Auni-2 and Auni-3 - deployed across industries: sales conversations, answers from a company's own knowledge, voice agents that take the call and carry out actions.

AUNI-02LIVE
Sync 100%
Drawing Engine & App

AuniDraw

A drawing app on our own low-latency engine in C++ and Dart: pressure-sensitive stylus input, brush compositing, one canvas on iOS and Android. Free - for children discovering how to create and for professionals.

AUNI-03LIVE
Sync 100%
Business System

Aunimeda CRM

Everything a business actually runs on, in one place: clients, orders, inventory, staff and the numbers that show how it is going.

ARCHIVEOpen
Sync 100%
Client Work

Client Projects

Websites and systems we build for clients. The ones we can show - with the client's written consent - are in our portfolio.

NDA-███SEALED
Encrypted
Client Systems

Under NDA

Work delivered under non-disclosure. Names, architecture and numbers stay with the client.

01 / 05Auni AI

Query log

Frequently Asked Questions

How much does game development cost?

An indie game with simple mechanics starts at $5,000 (8–12 weeks). A full studio game with multiplayer and progression systems starts at $20,000 (16–28 weeks). AAA-scope projects are custom-quoted based on team size and timeline.

Which game engine do you use?

We primarily work with Unity (for cross-platform and mobile), Unreal Engine 5 (for high-fidelity PC/console), and Godot (for indie and open-source projects). Engine selection depends on your target platforms, art style, and team preferences.

Do you handle game design or just development?

We do both. We can develop a game from your existing GDD, or work with you to design the game concept, mechanics, and progression systems. Game design is included in the discovery phase of every project.

Can you add multiplayer to an existing single-player game?

Yes, though it depends on how the game was originally architected. We assess the existing codebase and propose a multiplayer implementation - real-time (WebSockets, Photon) or turn-based - with an honest estimate of the refactoring required.

Do you submit the game to Steam or console stores?

Yes. We handle Steam submission (including Steamworks integration for achievements and cloud saves), App Store, and Google Play. Console submissions (PlayStation, Xbox) require developer program membership, which we help you obtain.

Next step

Let's Build Your Game

Share your concept and target platform - we'll send a game design outline and estimate. We read every message, and projects that fit what we do get answered fast.