Game Development Services
PC, console, and browser games developed by an experienced team β from indie titles to studio productions. Unity, Unreal Engine, and web-based.
Game Development Services
PC & Console Games
Full game development for Windows, Mac, PlayStation, and Xbox β from game design document to submission on Steam or console stores.
Browser & HTML5 Games
Lightweight games playable in any browser β casual, educational, or marketing games without any install required.
Casual & Hyper-casual Games
Fast-prototype casual games for mobile and web with monetization built in β ads, in-app purchases, and subscription.
Game UI/UX Design
Menus, HUD elements, inventory screens, and settings panels β designed for clarity and immersion on the target platform.
Game Backend & Multiplayer
Player accounts, leaderboards, real-time multiplayer (WebSockets, Photon), matchmaking, and game state sync.
Existing Game Support
Add features to an existing game, fix bugs, optimize performance, port to new platforms, or update to a new engine version.
Technology Stack
What We Deliver
Full source code ownership β no licensing dependencies
Cross-platform builds (Windows, Mac, iOS, Android, Web)
Optimized performance (target FPS maintained under load)
Store submission support (Steam, App Store, Google Play)
Analytics integration (player retention, session length)
Monetization implementation (ads, IAP, subscriptions)
QA testing on multiple target devices
Post-launch update and DLC development support
Game Projects We Delivered
Shipped games with real players and real revenue.
Indie puzzle platformer β launched on Steam with 4.3β rating
An indie developer had a complete game design document and concept art but no programming team. Needed a studio to build the full game in Unity while staying involved in design decisions throughout production.
Full Unity development across 14 weeks: level design implementation, character controller, puzzle mechanics, original soundtrack integration, Steam Achievements, cloud saves via Steamworks, and store submission.
Launched on Steam with 4.3β average rating from 340 reviews. 8,200 units sold in the first 3 months. Featured in Steam's "Indie Gems" section at launch.
Browser marketing game for a consumer brand β 3.2M sessions
A consumer brand wanted an interactive web experience for their anniversary campaign that would keep visitors engaged longer than standard landing pages and be shareable on social media.
HTML5 browser game built with Phaser.js: themed around the brand's 30-year history, 5 mini-games, leaderboard with social sharing, and a coupon reward for completing all levels.
3.2M game sessions during the 6-week campaign. Average session duration: 8.4 minutes vs. 1.2 minutes for the regular landing page. 140K social shares. Featured in 3 industry marketing publications.
Educational game for schools β deployed in 60 schools
An EdTech company needed a game that taught mathematics to 8β12-year-olds in a way that aligned with national curriculum standards and could run on the aging hardware in public schools.
Unity game with adaptive difficulty math challenges, classroom dashboard for teachers, student progress tracking, offline mode, and builds optimized for low-spec PCs from 2015+.
Deployed in 60 schools across 3 regions. 4,800 active students. Teachers reported average test score improvement of 18% among regular game users. Approved by the Ministry of Education.
Pricing
Indie Game
8β12 weeks
- βSmall-scope single-player game
- βUnity or Godot engine
- βPC or browser target
- βSteam submission support
- β1 month support included
Studio Game
16β28 weeks
- βFull-scope game with progression
- βUnity or Unreal Engine 5
- βMultiplayer or online backend
- βMulti-platform (PC + mobile)
- β3 months support included
AAA / Custom
6+ months
- βLarge team, full production pipeline
- βConsole platform submission
- βCustom engine or tools
- βDedicated QA team
- β6 months support included
Game Development Process
Game Design Document
Core gameplay loop, mechanics, art style, platform, and monetization β all documented before a single asset is created.
1β2 weeksPrototype
A playable prototype of the core loop β you play it and validate the fun factor before full production.
2β4 weeksProduction
Full development in milestones: alpha (core features), beta (content complete), release candidate (bug-fixed and optimized).
6β24 weeksLaunch & Post-launch
Store submission, marketing asset support, player feedback monitoring, and live operations.
OngoingWhat Our Game Development Clients Say
β4.3 stars on Steam, 8,200 units sold in 3 months, and a featured placement. The team understood game feel, not just code. They treated my vision seriously and delivered something I'm genuinely proud of.β
β3.2 million sessions and 140K social shares from a 6-week campaign game. Our marketing team had never seen engagement like this. An HTML5 game turned out to be our best campaign asset by a huge margin.β
β60 schools, 4,800 students, 18% improvement in math scores. The Ministry of Education approved it. This was the most impactful product launch we've done and it ran perfectly on old school hardware.β
Frequently Asked Questions
How much does game development cost?
An indie game with simple mechanics starts at $5,000 (8β12 weeks). A full studio game with multiplayer and progression systems starts at $20,000 (16β28 weeks). AAA-scope projects are custom-quoted based on team size and timeline.
Which game engine do you use?
We primarily work with Unity (for cross-platform and mobile), Unreal Engine 5 (for high-fidelity PC/console), and Godot (for indie and open-source projects). Engine selection depends on your target platforms, art style, and team preferences.
Do you handle game design or just development?
We do both. We can develop a game from your existing GDD, or work with you to design the game concept, mechanics, and progression systems. Game design is included in the discovery phase of every project.
Can you add multiplayer to an existing single-player game?
Yes, though it depends on how the game was originally architected. We assess the existing codebase and propose a multiplayer implementation β real-time (WebSockets, Photon) or turn-based β with an honest estimate of the refactoring required.
Do you submit the game to Steam or console stores?
Yes. We handle Steam submission (including Steamworks integration for achievements and cloud saves), App Store, and Google Play. Console submissions (PlayStation, Xbox) require developer program membership, which we help you obtain.
Let's Build Your Game
Share your concept and target platform β we'll send a game design outline and estimate within 48 hours.