SolidJS: Fine-Grained Reactivity and the Death of the Virtual DOM
It's 2021, and the "Virtual DOM" (VDOM) is starting to feel like a tax we don't need to pay. React, Vue, and even Svelte (to an extent) use some form of diffing or component-level invalidation.
SolidJS takes a completely different approach: fine-grained reactivity.
No Virtual DOM?
In Solid, your components run once. Yes, only once. There is no "re-render" cycle where the whole function executes again to figure out what changed. Instead, the JSX is compiled into direct DOM operations that are wrapped in reactive "effects."
Signals, Memos, and Effects
Solid uses createSignal for state. When you call the setter, only the specific parts of the DOM that subscribed to that signal are updated.
import { createSignal, onCleanup } from "solid-js";
function Counter() {
const [count, setCount] = createSignal(0);
// This interval runs once.
const timer = setInterval(() => setCount(c => c + 1), 1000);
onCleanup(() => clearInterval(timer));
// The <div> and <h1> are created once.
// ONLY the text node inside <h1> is updated when count changes.
return (
<div>
<h1>Count: {count()}</h1>
</div>
);
}
Compiled to the Metal
Solid's compiler is incredibly smart. It looks at your JSX and turns it into document.createElement and textContent updates. It’s nearly as fast as vanilla JS because it basically is vanilla JS with a powerful subscription engine.
Why This Matters
- Predictable Performance: No "re-render" bottlenecks or
useMemo/useCallbackboilerplate. - Smaller Bundles: No heavy VDOM runtime library to ship.
- Real DOM Nodes: You're working with actual DOM elements, which makes integration with 3rd party libraries easier.
In 2021, we're realizing that the best way to optimize the DOM is to stop guessing what changed and start knowing what changed.
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