Mobile Game Development
iOS and Android games built for engagement and monetization — from hyper-casual to mid-core. Unity and Flutter Game Engine, App Store and Play Store submission included.
Mobile Game Types We Build
Hyper-Casual Games
Simple one-touch mechanics, fast session times, and ad monetization — designed to scale to millions of downloads with UA campaigns.
Casual Puzzle Games
Level-based match-3, word, or logic games with progression systems, daily challenges, and event mechanics for retention.
Mid-Core Strategy Games
Base building, resource management, or turn-based strategy with social features, guilds, and live events.
Arcade & Action Games
Fast-paced touch-controlled arcade games with leaderboards, challenges, and cosmetic monetization.
Educational Games
Gamified learning apps for children or adults — curriculum-aligned, with progress tracking and parent/teacher dashboards.
AR Games
Augmented reality games using ARKit (iOS) and ARCore (Android) — location-based, marker-based, or surface-detection experiences.
Technology Stack
What We Include
Cross-platform build for iOS and Android from one codebase
Monetization setup: in-app purchases, rewarded ads, subscriptions
Analytics integration: retention, session length, ARPU tracking
Push notification system for re-engagement
Leaderboard and social sharing features
App Store and Google Play submission with optimized store listing
Performance optimization for low-end devices
COPPA/GDPR compliance for games targeting children
Mobile Game Projects We Delivered
Games players actually download and keep playing.
Hyper-casual puzzle game — 1.2M downloads in first month
A mobile gaming publisher needed a hyper-casual title ready for a seasonal UA campaign launch. Previous titles had weak D1 retention below 30%, limiting UA efficiency. The new title needed D1 >40% to be campaign-viable.
Unity hyper-casual puzzle with a core mechanic validated in a 1-week prototype phase. Soft-launched in 3 markets for 2 weeks to tune D1 retention before global launch. AdMob rewarded + interstitial ad implementation.
1.2M downloads in month 1. D1 retention: 47% (above 40% target). D7 retention: 22%. eCPM beat publisher's benchmark by 31%. Featured in App Store "New Games We Love" section.
Math learning game — 12,000 active student users in 6 months
An EdTech startup had a curriculum for teaching mathematics to ages 7–10 but no game — they were distributing worksheet PDFs. They needed a gamified version that would drive daily engagement without mandatory use.
Unity educational game with adaptive difficulty, daily challenge system, parent dashboard showing progress by skill area, push notification re-engagement, and leaderboards scoped to classrooms.
12,000 active students in 6 months (zero paid UA). D30 retention: 38% — unusually high for the category. Partnered with 4 national educational publishers for content integration.
Mobile strategy game — $180,000 revenue in year 1
An indie studio had designed a turn-based strategy concept they wanted to monetize via IAP but had no mobile development expertise. They needed a partner who could handle full production and live operations.
Full Unity development: strategic map, unit system, base building, async multiplayer with Photon, guild system, seasonal events, and a battle pass monetization model. Soft launch → global launch pipeline.
$180,000 revenue in year 1 from IAP and season passes. 24,000 registered players. D90 retention: 14% — strong for mid-core. Guild system driving 60% of session starts.
Pricing
Hyper-Casual
4–8 weeks
- ✓Simple one-mechanic gameplay
- ✓AdMob rewarded + interstitial ads
- ✓Leaderboard integration
- ✓Store submission (both platforms)
- ✓1 month support included
Casual / Mid-core
10–18 weeks
- ✓Level progression + meta game
- ✓In-app purchases (IAP) setup
- ✓Event & challenge system
- ✓Firebase analytics + A/B testing
- ✓3 months support included
Multiplayer / Live Ops
16–28 weeks
- ✓Real-time or async multiplayer
- ✓Social features (guilds, chat)
- ✓Live events & seasonal content
- ✓Backend for live operations
- ✓6 months support included
How We Build Mobile Games
Concept & GDD
Core mechanic, art style, monetization model, and UA strategy — documented before any prototype work.
1 weekPrototype
Playable core loop in Unity — evaluated for fun factor and performance on real iOS and Android devices.
2–3 weeksProduction
Full content, UI, audio, and backend built in milestone sprints. You play builds on real devices every sprint.
4–20 weeksLaunch & LiveOps
Store submission, ASO setup, soft launch analytics review, and live operations support after global launch.
OngoingWhat Our Mobile Game Clients Say
“1.2 million downloads month one, D1 retention at 47%, featured in App Store. They validated the core mechanic before full production — that's why the retention was there from day one. No guesswork.”
“12,000 active students in 6 months with zero paid UA. The game actually works — kids choose to play it when they don't have to. D30 retention of 38% in an educational game is remarkable.”
“$180K in year 1, 24,000 players, and the guild system drives most of the daily sessions. They understood both game design and live operations, not just Unity development. Exactly the partner we needed.”
Frequently Asked Questions
How much does mobile game development cost?
A hyper-casual game starts at $3,000 (4–8 weeks). A casual or mid-core game with progression and IAP starts at $10,000 (10–18 weeks). A multiplayer game with live operations starts at $25,000 (16–28 weeks).
Do you build for iOS and Android together?
Yes. We use Unity which targets both platforms from a single codebase. Both iOS and Android builds are tested on real devices throughout development, not just in simulators.
How do you handle monetization?
We implement the monetization model you choose: AdMob for ad-based games (banner, interstitial, rewarded), Apple StoreKit 2 and Google Play Billing for IAP, or subscription billing. We also set up A/B testing for pricing optimization.
What analytics do you integrate?
We integrate GameAnalytics or Firebase Analytics for player behavior tracking (session length, retention D1/D7/D30, funnel analysis, ARPU). AppsFlyer or Adjust for attribution if you run paid UA campaigns.
Can you update the game after launch with new content?
Yes. We structure the game for live operations — levels and content stored on a backend, updated without an app store release. We also support seasonal events, new mechanic additions, and balance patches.
Ready to Build Your Mobile Game?
Share your concept and monetization goals — we'll send a GDD outline and estimate within 48 hours.