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Designed in California

Mobile Game Development

Mobile Game Development

iOS and Android games built for engagement and monetization - from hyper-casual to mid-core. Unity and Flutter Game Engine, App Store and Play Store submission included.

  • 25+mobile games shipped
  • $3kstarting price
  • 6–24 wksdelivery time
  • iOS+Androidboth platforms

Capabilities

Mobile Game Types We Build

  • Hyper-Casual Games

    Simple one-touch mechanics, fast session times, and ad monetization - designed to scale to millions of downloads with UA campaigns.

  • Casual Puzzle Games

    Level-based match-3, word, or logic games with progression systems, daily challenges, and event mechanics for retention.

  • Mid-Core Strategy Games

    Base building, resource management, or turn-based strategy with social features, guilds, and live events.

  • Arcade & Action Games

    Fast-paced touch-controlled arcade games with leaderboards, challenges, and cosmetic monetization.

  • Educational Games

    Gamified learning apps for children or adults - curriculum-aligned, with progress tracking and parent/teacher dashboards.

  • AR Games

    Augmented reality games using ARKit (iOS) and ARCore (Android) - location-based, marker-based, or surface-detection experiences.

Stack

Technology Stack

  • Unity
  • C#
  • ARKit
  • ARCore
  • Firebase
  • PlayFab
  • Google Play Billing
  • Apple StoreKit 2
  • AdMob
  • Appsflyer
  • GameAnalytics
  • Photon

Standards

What We Include

  1. Cross-platform build for iOS and Android from one codebase

  2. Monetization setup: in-app purchases, rewarded ads, subscriptions

  3. Analytics integration: retention, session length, ARPU tracking

  4. Push notification system for re-engagement

  5. Leaderboard and social sharing features

  6. App Store and Google Play submission with optimized store listing

  7. Performance optimization for low-end devices

  8. COPPA/GDPR compliance for games targeting children

Case files

Mobile Game Projects We Delivered

Games players actually download and keep playing.

Hyper-Casual

Hyper-casual puzzle game - 1.2M downloads in first month

  1. Challenge

    A mobile gaming publisher needed a hyper-casual title ready for a seasonal UA campaign launch. Previous titles had weak D1 retention below 30%, limiting UA efficiency. The new title needed D1 >40% to be campaign-viable.

  2. Solution

    Unity hyper-casual puzzle with a core mechanic validated in a 1-week prototype phase. Soft-launched in 3 markets for 2 weeks to tune D1 retention before global launch. AdMob rewarded + interstitial ad implementation.

  3. Result

    1.2M downloads in month 1. D1 retention: 47% (above 40% target). D7 retention: 22%. eCPM beat publisher's benchmark by 31%. Featured in App Store "New Games We Love" section.

EdTech

Math learning game - 12,000 active student users in 6 months

  1. Challenge

    An EdTech startup had a curriculum for teaching mathematics to ages 7–10 but no game - they were distributing worksheet PDFs. They needed a gamified version that would drive daily engagement without mandatory use.

  2. Solution

    Unity educational game with adaptive difficulty, daily challenge system, parent dashboard showing progress by skill area, push notification re-engagement, and leaderboards scoped to classrooms.

  3. Result

    12,000 active students in 6 months (zero paid UA). D30 retention: 38% - unusually high for the category. Partnered with 4 national educational publishers for content integration.

Strategy

Mobile strategy game - $180,000 revenue in year 1

  1. Challenge

    An indie studio had designed a turn-based strategy concept they wanted to monetize via IAP but had no mobile development expertise. They needed a partner who could handle full production and live operations.

  2. Solution

    Full Unity development: strategic map, unit system, base building, async multiplayer with Photon, guild system, seasonal events, and a battle pass monetization model. Soft launch → global launch pipeline.

  3. Result

    $180,000 revenue in year 1 from IAP and season passes. 24,000 registered players. D90 retention: 14% - strong for mid-core. Guild system driving 60% of session starts.

Configurations

Pricing

Hyper-Casual

from $3,000

4–8 weeks

  • Simple one-mechanic gameplay
  • AdMob rewarded + interstitial ads
  • Leaderboard integration
  • Store submission (both platforms)
  • 1 month support included
Get Started
★ Most Popular

Casual / Mid-core

from $10,000

10–18 weeks

  • Level progression + meta game
  • In-app purchases (IAP) setup
  • Event & challenge system
  • Firebase analytics + A/B testing
  • 3 months support included
Get Started

Multiplayer / Live Ops

from $25,000

16–28 weeks

  • Real-time or async multiplayer
  • Social features (guilds, chat)
  • Live events & seasonal content
  • Backend for live operations
  • 6 months support included
Start a project

Protocol

How We Build Mobile Games

  1. 1 week

    Concept & GDD

    Core mechanic, art style, monetization model, and UA strategy - documented before any prototype work.

  2. 2–3 weeks

    Prototype

    Playable core loop in Unity - evaluated for fun factor and performance on real iOS and Android devices.

  3. 4–20 weeks

    Production

    Full content, UI, audio, and backend built in milestone sprints. You play builds on real devices every sprint.

  4. Ongoing

    Launch & LiveOps

    Store submission, ASO setup, soft launch analytics review, and live operations support after global launch.

// What's open, what's sealed

Your project stays yours

No two briefs are alike - the requirements never are - so we design for yours instead of assembling from templates. Your names, architecture and numbers stay yours: an NDA is our default, not an exception. Send us yours before the first technical call and we will sign it.

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AI Orchestration

Auni AI

An orchestration layer over Aunimeda's own models - Auni-1, Auni-2 and Auni-3 - deployed across industries: sales conversations, answers from a company's own knowledge, voice agents that take the call and carry out actions.

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Drawing Engine & App

AuniDraw

A drawing app on our own low-latency engine in C++ and Dart: pressure-sensitive stylus input, brush compositing, one canvas on iOS and Android. Free - for children discovering how to create and for professionals.

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Business System

Aunimeda CRM

Everything a business actually runs on, in one place: clients, orders, inventory, staff and the numbers that show how it is going.

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Client Work

Client Projects

Websites and systems we build for clients. The ones we can show - with the client's written consent - are in our portfolio.

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Client Systems

Under NDA

Work delivered under non-disclosure. Names, architecture and numbers stay with the client.

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Query log

Frequently Asked Questions

How much does mobile game development cost?

A hyper-casual game starts at $3,000 (4–8 weeks). A casual or mid-core game with progression and IAP starts at $10,000 (10–18 weeks). A multiplayer game with live operations starts at $25,000 (16–28 weeks).

Do you build for iOS and Android together?

Yes. We use Unity which targets both platforms from a single codebase. Both iOS and Android builds are tested on real devices throughout development, not just in simulators.

How do you handle monetization?

We implement the monetization model you choose: AdMob for ad-based games (banner, interstitial, rewarded), Apple StoreKit 2 and Google Play Billing for IAP, or subscription billing. We also set up A/B testing for pricing optimization.

What analytics do you integrate?

We integrate GameAnalytics or Firebase Analytics for player behavior tracking (session length, retention D1/D7/D30, funnel analysis, ARPU). AppsFlyer or Adjust for attribution if you run paid UA campaigns.

Can you update the game after launch with new content?

Yes. We structure the game for live operations - levels and content stored on a backend, updated without an app store release. We also support seasonal events, new mechanic additions, and balance patches.

Next step

Ready to Build Your Mobile Game?

Share your concept and monetization goals - we'll send a GDD outline and estimate. We read every message, and projects that fit what we do get answered fast.